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Paint The Town Red: Early Access Trailer #2 (Jan 30th, 2017)

The second trailer of the Early Access release of Paint the Town Red on Steam featuring footage of the Biker Bar, Disco, Prison and Pirate Cove scenarios, the Arena and player created levels as well as a sneak peek of what's to come.

Paint the Town Red on Steam: http://store.steampowered.com/app/337320

Music - "Galaxy 4" - Terry Devine-King

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Level Editor Early Demo (Paint the Town Red) (Dec 13th, 2016)

An early demo of the level editor in development for Paint the Town Red

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Paint the Town Red - Early Access Launch Trailer (Oct 11th, 2015)

The launch trailer of the Early Access release of Paint the Town Red on Steam. Available October 13, 2015 on Steam.

Paint the Town Red on Steam: http://store.steampowered.com/app/337320

Music - "I Want to Destroy Something Beautiful" by Josh Woodward. Free download: http://joshwoodward.com/song/IWanttoDestroySomethingBeautiful

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Testing new Animated GIF Tool in Paint the Town Red (Sep 12th, 2015)

In-development testing of an animated GIF tool in Paint the Town Red. This is a pre-release test build with graphics, animation and physics issues that won't be in the final release.

Steam Store: http://store.steampowered.com/app/337320

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Fun voxel bugs during Paint the Town Red development (Sep 5th, 2015)

One of the many videos I captured during development of Paint the Town Red showing awesome bugs(?) we got to enjoy while developing the voxel character dismemberment system.

Coming to Steam Early access in October. Go here and add it to your wishlist: http://store.steampowered.com/app/337320

This video was posted for our dev blog. Read more about the voxel system in the game here: http://www.southeastgames.com/blog/2015/5/17/paint-the-town-red-devblog-2-fun-with-voxels-and-dismemberment

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Paint the Town Red (Early Access Teaser) (Aug 24th, 2015)

The first teaser of the upcoming Early Access release of Paint the Town Red on Steam. Coming October 2015.

Paint the Town Red on Steam: http://store.steampowered.com/app/337320 (Follow and add to Wishlist to be notified of release asap)

Music: Beethoven's "Egmont Overture"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

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Paint the Town Red (Greenlight Trailer) (Nov 14th, 2014)

The Steam Greenlight & 7DFPS trailer for Paint the Town Red

This version was made in 7 days for the #7DFPS game jam. Please visit our Steam Greenlight page to help us build a full version.

Vote for us on Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=341471927


Music: "Dead Drop" Kevin MacLeod (incompetech.com)

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Probably Archery Launch Trailer (Feb 6th, 2014)

Launch trailer for the full version of Probably Archery.

Steam: http://store.steampowered.com/app/263420/
Humble Store: https://www.humblebundle.com/store/p/probablyarchery_storefront

Available for PC, Mac and Linux. Single player challenges, team deathmatch, co-op horde mode and Zoccer - Zombie Soccer.

Trailer music: 'Call to Adventure!' and 'Bent and Broken' by Kevin MacLeod (incompetech.com). Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

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Probably Archery Video Tutorial (Greenlight Demo) (Oct 20th, 2013)

Preventing rage quits since 2013, this is a video tutorial for Probably Archery to help new users come to grips with the game's unique control scheme.

Download the demo and vote for the game on Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=186423474

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Probably Archery Greenlight Trailer (Oct 16th, 2013)

Full version available now: http://store.steampowered.com/app/263420/
Humble Store: https://www.humblebundle.com/store/p/probablyarchery_storefront

The trailer for the full version of Probably Archery. Check it out on Steam Greenlight and download the demo.

Music: All This - Kevin MacLeod (incompetech.com)

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Probably Archery Video Tutorial (Aug 16th, 2013)

Play Game Here: http://7dfps.com/?action=games&id=198

A short video tutorial demonstrating how to play our 7DFPS (7 Day First Person Shooter) game: Probably Archery. The game was made in less than 7 days and is freely available to play on Windows, Mac, Linux and in your browser.

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Every Semicolon Update 11 Dec 2012 (Dec 10th, 2012)

An update on the plans for the Every Semicolon series going forward.

Also a look at content from Baldur's Gate: Dark Alliance in extracted into Unity which may related to one of the future Every Semicolon projects I'm planning.

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Every Semicolon - Part 21 (Aug 13th, 2012)

This is part 21 of the Every Semicolon series in which I record the development of a game from start to finish.

Some of the events in this video:

- I write a basic bezier curve path system for pre-level camera paths

Playlist Link: https://www.youtube.com/watch?v=eaGnrQPWOss&list=PLEE25C0EF8F65F406

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Every Semicolon - Part 19 (Jul 1st, 2012)

This is part 19 of the Every Semicolon series in which I record the development of a game from start to finish.

Some of the events in this video:

- I add the first version of the catapult graphics and discuss its design
- I setup the catapult weapon and an initial version of its cluster shot

Playlist Link: https://www.youtube.com/watch?v=eaGnrQPWOss&list=PLEE25C0EF8F65F406

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Volumetric Objects in Unity 3D (Jun 28th, 2012)

A short demo of some of what's possible with the true volumetric objects available for Unity 3D as a part of the Advanced Surface Shaders package.

Asset Store: http://u3d.as/22W
Unity Forum: http://forum.unity3d.com/threads/97773

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Advanced Surface Shaders 1.5 for Unity 3D (Jun 17th, 2012)

Updated regularly with new shader effects.

- Relaxed Cone Stepped Relief Mapping
- Parallax Occlusion Mapping
- Rim Lighting
- Emissive Maps
- Volumetric Zones
- Triplanar Mapping
- Triplanar Running Water
- Color Specular Maps
- Warped Diffuse

Many combinations of the shader types are provided. The package contains over 150 categorized new shaders.

All shaders are developed in the style of Unity's built-in shaders and making them seamless integrate into an new or existing Unity project.

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Every Semicolon - Part 18 (Jun 15th, 2012)

This is part 18 of the Every Semicolon series in which I record the development of a game from start to finish.

Some of the events in this video:

- I create a Quick Selection tool to allow for fast selection of multiple nearby objects

Playlist Link: https://www.youtube.com/watch?v=eaGnrQPWOss&list=PLEE25C0EF8F65F406

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Every Semicolon - Part 16 (Jun 2nd, 2012)

This is part 16 of the Every Semicolon series in which I record the development of a game from start to finish.

Some of the events in this video:

- I introduce the Developer Console system
- I create an exploding barrel block
- I make the trajectory indicator remain full when changing size
- I ensure the ballista bolt ejects from the ballista at the correct angle

Playlist Link: https://www.youtube.com/watch?v=eaGnrQPWOss&list=PLEE25C0EF8F65F406

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Unity Developer Console Demo (Jun 1st, 2012)

Unity Forum Link: http://forum.unity3d.com/threads/138321-Developer-Console-RELEASED

The Developer Console script is a turn-key, generic developer console for use at run time to assist in dynamically adjusting variables and calling functions. Besides being an essential debugging tool, the console can easily be graphically adjusted and provided with alias terms for simple use by end users.

Similar in style and function to consoles found most typically in PC games such as first person shooters, t...

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Every Semicolon - Part 15 (May 6th, 2012)

This is part 15 of the Every Semicolon series in which I record the development of a game from start to finish.

Some of the events in this video:

- I identy the cause of editor freeze that occurred in the last couple of videos through a process of elimination and fix the issue
- Some small tweaks and fixes

Playlist Link: https://www.youtube.com/watch?v=eaGnrQPWOss&list=PLEE25C0EF8F65F406

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